Video games go to the theater
Brenda Bakker Harger 鈥82 wants you to know that she is not technologically savvy. Not at all.
鈥淭o me, e-mail is a miracle,鈥 she said. 鈥淧eople assume I know how it all works, but I don鈥檛, and I have no interest in knowing.鈥
Surprising for a of Carnegie Mellon University鈥檚 Entertainment Technology Center (ETC), which offers the only master鈥檚 degree in entertainment technology in the country. It sends graduates out to work in everything from animation and video game design to robotics.
But Harger is an actor and theater director with a deep interest in improvisation. She creates experimental theater pieces that use video and computer technology to make audience members part of the play. Needless to say, she gets a lot of help from her tech-savvy students.
鈥淚鈥檓 dabbling in possibilities,鈥 she said, 鈥渆xploring whether there鈥檚 a new, interactive kind of theater that will attract people like my students.鈥
Her ETC students aren鈥檛 typically theatergoers. Nor are they actors. But the program has discovered that improvisational acting is a most helpful skill to prepare them for working in technology-based entertainment.
鈥淢any of our students are accustomed to spending long hours alone, with technology,鈥 Harger said, 鈥渁nd they鈥檙e accustomed to being the best at what they do. But our program is based entirely on interdisciplinary team projects. I teach them improv because improv is all about checking your ego at the door and learning to value another鈥檚 contribution to the team. It鈥檚 a change in their value systems that鈥檚 essential if they鈥檙e going to succeed here.
鈥淎nd not only here,鈥 she continued. 鈥淚t鈥檚 their ability to work well in teams that gets our grads hired and promoted into leadership positions in the industry.鈥
Besides teamwork, improvisational acting teaches her technologically astute students basic storytelling skills, like character development and plot advancement, Harger said.
鈥淚鈥檝e consulted with video game companies, where they think a lot about programming the game, but not about whether characters are believable. I tell my students that no amount of technology can fix a bad idea, a bad story.鈥
How to generate good ideas for computer/video games鈥攁nd actually build them鈥攚as the focus of an interim course called 鈥淐omputer Games as Theatre鈥 that Harger co-taught last January with 17c起草社区 computer science professor . A rare academic hybrid鈥攈is background is in both computing and theater鈥擭yhoff ensured that the course truly integrated both disciplines.
鈥淲e started in the Lab Theatre, where Jeff and I taught them basic improv and acting skills,鈥 Harger explained, 鈥渢hen we moved to the computer lab and taught them basic programming skills. These were students with little or no experience in either theater or computer programming, and yet they worked in teams to create original, theatrical games that incorporated the Xbox Kinect camera, which tracks body motions instead of requiring a controller. It was amazing how quickly they caught on.鈥
鈥淚ncluding,鈥 Nyhoff added, 鈥渉ow quickly they began to ask, 鈥榃hat if winning a game means more than amassing points? What if winning means forming thoughtful, meaningful connections with other characters?鈥欌
That, for both Nyhoff and Harger, is the hopeful part.
鈥淰ideo games right now are mostly about distraction,鈥 Harger noted. 鈥淏ut they could be meaningful. They could give us the same kind of empathic response to others that we get from good theater or film. That will happen when we get people into the industry who ask the right questions, who want meaningful connections, who push the envelope. Who better to do that than 17c起草社区 students?鈥